A mod for Baldur's Gate: Enhanced Edition

Ayden Project

portrait

Free a powerful warlock from his imprisonment and venture with him on a quest to find the lost Nether Scrolls.

Discover a new way of unleashing arcane energies with a brand new thief kit: The Warlock.

Quickly travel vast distances across the Plane of Shadow if you dare to brave its desolate environs.

Relax and store your equipment in a planar safe haven. Unlock new features and forge alliances in this astral stronghold.

Brew potions and craft powerful artifacts to enhance your strength and devastate your enemies.

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About Ayden Project

Ayden is primarily a companion mod, but comes bundled with a set of additional components.

Installation

  1. Make sure you have an updated version (v2.6) of Baldur's Gate: Enhanced Edition installed on your hard drive.
  2. Extract the contents of the archive to your Baldur's Gate installation directory.
  3. If you have BG:SoD installed you must also install the DLC Merger mod before anything else.
  4. Run Setup-Ayden.exe and follow the instructions that appear on the console screen.
  5. It is recommended that you start a new game to make full use of this mod's features.
Example Installation Directory:
  • (Steam version) C:\Steam\steamapps\common\Baldur's Gate Enhanced Edition
  • (BeamDog version) C:\Program Files (x86)\BeamDog\Games\00766
  • (Custom installation) C:\Games\Baldur's Gate Enhanced Edition\Data

Table of Contents

Warlock Kit

Warlock: Warlocks are masters of the dark arts, reckless mortals who draw their power from strange and sinister entities. Unlike mages, who approach magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his dark gift through fearsome determination, a warlock can enhance his senses, beguile the weak-minded, or scour his foes with blasts of eldritch power.

Advantages:
  • Faster Lore progression (+6/level).
  • Can use a small number of innate magical abilities.
  • Becomes increasingly more powerful as his powers awaken.
Disadvantages:
  • Has only one weapon slot.
  • Cannot use thief skills other than Detect Illusions.
  • Gains no inherent backstab multiplier.
  • Cannot set snares.
warlock

Table: The Warlock

Level Abilities Lore
1st Eldritch Blast (1d6), Devil's Sight 6
2nd Shadow Armor 12
3rd Eldritch Blast (2d6), Unearthly Resilience I 18
4th Brimstone Ray 24
5th Eldritch Blast (3d6), Energy Resistance I 30
6th Walk Unseen 36
7th Eldritch Blast (4d6), Fiendish Servant I 42
8th Hellrime Breath 48
9th Eldritch Blast (5d6) 54
10th A Cold Day in Hell 60
11th Eldritch Blast (6d6) 66
12th Enthrall 72
13th Eldritch Blast (7d6), Energy Resistance II 78
14th Flee the Scene 84
15th Eldritch Blast (8d6), Fiendish Servant II 90
16th Vitriolic Burst 96
17th Eldritch Blast (9d6), Unearthly Resilience II 102
18th Vomit Swarm 108
19th Eldritch Blast (10d6) 114
20th Lightning Chain 120
Level Abilities Lore
21st Eldritch Blast (11d6), Energy Resistance III 126
22nd Devour Magic 132
23rd Eldritch Blast (12d6) 138
24th High-Level Abilities 144
25th Eldritch Blast (13d6) 150
26th 156
27th Eldritch Blast (14d6) 162
28th 168
29th Eldritch Blast (15d6), Energy Resistance IV 174
30th 180
31st Eldritch Blast (16d6), Unearthly Resilience III 186
32nd 192
33rd Eldritch Blast (17d6) 198
34th 204
35th Eldritch Blast (18d6) 210
36th 216
37th Eldritch Blast (19d6), Energy Resistance V 222
38th 228
39th Eldritch Blast (20d6) 234
40th 240

Class Abilities

lore bonus

Lore Bonus

Warlocks gain 6 points of Lore at each level, rather than 3 points like other thief kits.

unearthly resilience

Unearthly Resilience

The warlock slowly starts regenerating his health at a rate of 1 hit point per round.

energy resistance

Energy Resistance

The warlock gains 20% energy resistance to acid, cold, electricity, or fire.

fiendish servant

Fiendish Servant

The warlock gains the service of an imp, which he can summon once per day.

Invocation Descriptions

eldritch blast

Eldritch Blast

Level Equivalent: 1-9

A warlock's basic attack—a surge of pure eldritch power. This ability deals 1d6 points of magical damage for every two warlock levels after first (to a maximum of 20d6 at 39th level) and is subject to magic resistance.

devil's sight

Devil's Sight

Level Equivalent: 1
Duration: 8 hours
Recharge: 1 hour

You gain the visual acuity of a devil, granting you infravision and a +20% bonus to Detect Illusions. While active, the warlock is also immune to the darkness spell.

shadow armor

Shadow Armor

Level Equivalent: 2
Duration: 8 hours
Recharge: 1 hour

You envelop yourself in shadows that deflect attacks as though they were studded leather armor (AC 7) and give you immunity to the magic missile spell. For every three levels after 2nd, the armor gains a +1 bonus, to a maximum of +5 at 17th level.

brimstone ray

Brimstone Ray

Level Equivalent: 1-9
Area of Effect: 20-foot line
Recharge: 2 rounds

You change your eldritch blast into a fiery burst that incinerates your victims. Creatures struck by brimstone ray catch on fire and take an additional 2d6 points of fire damage on the following round if they fail a saving throw.

walk unseen

Walk Unseen

Level Equivalent: 2
Duration: 1 hour
Recharge: 1 minute

You gain the ability to fade from view. You are invisible for the duration of the effect or until you engage in combat.

hellrime-breath

Hellrime Breath

Level Equivalent: 1-9
Area of Effect: 15-foot cone
Recharge: 4 rounds

You change your eldritch blast into a breath of chilling cold that deals cold damage to all creatures in the area of effect and reduces their Dexterity for 2 rounds. Affected creatures get a saving throw for half damage.

a cold day in hell

A Cold Day in Hell

Level Equivalent: 4
Duration: 1 hour
Recharge: 1 hour

You manifest the extremes of hellish domains, gaining either a +50% resistance to cold and a -50% resistance to fire or a +50% resistance to fire and a -50% resistance to cold.

enthrall

Enthrall

Level Equivalent: 5
Duration: 8 rounds
Recharge: 1 minute

You enthrall a creature's mind, allowing you to control their actions while the invocation is in effect. Regardless of whether the creature makes a successful saving throw or not, it can not be affected again by this ability for 24 hours.

Custom Script

The warlock kit comes with a custom script (WARLOCK0) which can be set for any warlock character through the customize menu on the character screen.

A warlock using this script will automatically use Devil's Sight and Shadow Armor if the invocations are not currently active.

By default, a warlock will be aggressive in combat, using his offensive invocations, alternating between Brimstone Ray and Eldritch Blast unless the enemies' resistances are too high. He will attempt to use his abilities as safely as possible, though he might still hit some of his allies if the positioning changes significantly after he begins invoking his powers.

If enemies are within weapon range, the warlock will also attack with his weapon between invocations to make full use of his combat actions.

If switched to defensive mode, the warlock will use Detect Illusions when possible. He will defend himself if attacked and if the enemy is in range, otherwise he will withdraw to a safer distance. Use this mode if you find that the warlock is causing too much collateral damage with his invocations and would like to control him manually instead.

By switching stealth mode on, the warlock will use his Walk Unseen invocation (if available) as long as he is not currently engaged in combat.

HotKeys

  • D: Switch Defensive mode on or off.
  • S: Switch Stealth mode on or off.

Known Issues

Compatibility

The mod might be incompatible with any mods that drastically change the game's file stucture and/or story flow (like EET, etc.).

Frequently Asked Questions

Q: Is the mod EET-compatible or can we expect it to be in the future?

A: To the best of my knowledge, no. It's an open issue with no set timeline.

Q: Furret has left the area! Can I still recruit Ayden?

A: Furret has decided to visit a nearby halfling town. You can find him there.

Q: Ayden's skills have disappeared! How can I get them back?

A: That is a side effect of skill cooldown. They will reappear in due time.

Q: Ayden keeps hitting my party members with his Brimstone Blast. What can I do?

A: Switch him to defensive mode and use his abilities manually.

Q: I started a new game in Siege of Dragonspear. Can I recruit Ayden somewhere?

A: Currently, not without using the console. This might change in future versions.

Q: I accidentally gave the mimic an item I needed and now it's gone. What do I do?

A: Your items can be retrieved with the console. Consult one of the forum threads for instructions.

Special Thanks

Special thanks to Westley Weimer, Valerio Bigiani (The Bigg), and Fredrik Lindgren (Wisp) for creating and updating WeiDU.

Eternal glory to Avenger for giving us DLTCEP. Many of this mod's game files were created with the help of his editor.

Salutations to John Olav Hauglid and the rest of the team for their work on Near Infinity. We'd be lost without it.

Thanks to Razfallow for his Teleport mod and for allowing me to make use of it as part of this project.

A very special thanks to all my beta testers for helping me keep this mod bug-free and balanced.

A huge thank you to Skye for helping me with the research and a lot of the legwork.

All original materials in this mod are © Keneth O'Connor. Please contact me if you wish to make use of anything.

WeiDU is released under GPL. The latest version of WeiDU can be downloaded here.

Several modified BAM icons were extracted from Icewind Dale 2 and are a copyright of Atari.

Additional modified BAM icons were extracted from Planescape: Torment — Enhanced Edition and are a copyright of Beamdog.

Some of the item art was taken from Diablo and is a copyright of Blizzard Entertainment.

The warlock class concept, as well as the City of Shade source material, are a copyright of Wizards of the Coast.

Some of the map assets were copied from Pillars of Eternity and are a copyright of Obsidian Entertainment.

Additional map assets were created by Kenney.nl for the public domain.

The Baelnorn portrait was painted by Anastasya Zakharova. You can find her art over at nodens.artstation.com.

Maagras' portrait was painted by Maria Zolotukhina. You can find her art over at atenebris.deviantart.com.

Melgann's portrait was painted by Ognjen Sporin. You can find his art over at ognyendyolic.artstation.com.

You do NOT have permission to share this mod or any of its files on any hosting sites without consulting the author.